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What happens if you tie for longest train in ticket to ride?

If two (or more) players are tied for the longest train, then they each score 10 points. The player with the most points wins the game. In the unlikely event that two or more players are tied for first place, the player who has completed the most destination tickets is the winner.



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In the case of a tie for the longest path, all tied players score the 10 point bonus. Here is your train ticket to Days of Wonder Online - The online board game community where ALL your friends play!

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Rules say that stations, and the opponents' routes they may provide access to, do not count for the purpose of computing paths and claiming the longest one.

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As in the original Ticket to Ride game, the player with the longest continuous path of routes at the end of the game receives a bonus of 10 points. The player who has completed the most Destination Tickets receives the Globetrotter Bonus card and adds 10 points to his score.

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Check your train company's website to find out if they offer Delay Repay (they might call it 'delay compensation'. You're legally entitled to compensation of: 50% of your ticket price if you get to your destination between 30 minutes and an hour late. a full refund if you arrive more than 1 hour late.

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The Trans-Siberian is the longest passenger train in the world and travels across China, Mongolia, and the famous, beautiful Siberia. The journey is full of adventure, and you will be able to disconnect as you meditate, listen to music, read, or take in the gorgeous scenery.

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Here's what the rule book says: Ticket to Ride Rules wrote: When one player's stock of colored plastic trains gets down to only 0,1 or 2 trains left at the end of his turn, each player, including that player, gets one final turn. The game then ends and players calculate their final scores.

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A 150-car freight train traveling at 50 miles per hour takes 8,000 feet to stop. That's one and a half miles.

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Modern trains can be more than 3 miles long, which increases the risk of derailment and other railroad safety issues | KJZZ.

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Some routes – those that are Gray colored – can be claimed using a set of cards of any one color. When a route is claimed, the player places one of his plastic trains in each of the spaces of the route. All the cards in the set used to claim the route are then discarded. A player may claim any open route on the board.

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Locomotives can always act as a stand-in for any given color. and (as an example): To claim a Blue route that is three spaces long, a player may play any of the following card combinations: three Blue cards; two Blue cards and a Locomotive; one Blue card and two Locomotives; or three Locomotives.

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The Glacier Express is the world's slowest train, taking more than eight hours to travel between Zermatt and St. Moritz in Switzerland at an average of 18mph. Along the way, it passes over nearly 300 bridges, travels through 91 tunnels and takes in endless stunning Alpine views.

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The average freight train consisting of 100 cars and weighing anywhere from 12 million to 20 million pounds takes over a mile to stop in emergency braking. There are brakes on every wheel, but it takes that long for all of those brakes to overcome the momentum of the tremendous weight pushing the train.

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Texas Eagle Amtrak's longest route (and the longest in America), this three-night, 65-hour journey follows a path first established by the Pacific Railway in 1948, passing some pretty amazing sights: from the Ozarks to Little Rock along the Mississippi River, then into the vast expanse of the Texan countryside.

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