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Which is better Rise of Resistance or Millennium Falcon?

The Bottom Line. We think Millennium Falcon: Smuggler's Run is not to be missed. While not nearly as immersive as Star Wars: Rise of the Resistance, it offers you the chance to yell things like, “Never tell me the odds!” while piloting the ship. Where else can you do that?



While both are flagship attractions in Star Wars: Galaxy’s Edge, Rise of the Resistance is widely considered the superior attraction due to its sheer scale, technological innovation, and narrative immersion. Rise of the Resistance is not just a ride; it is a 15-to-20-minute multi-part experience that combines walk-through segments, a trackless ride system, animatronics, and drop elements, making you feel like you are actually inside a Star Destroyer. In contrast, Millennium Falcon: Smugglers Run is a high-tech flight simulator. While it is incredibly thrilling to sit in the iconic cockpit, its "quality" depends heavily on your assigned role (Pilot, Gunner, or Engineer) and the skill of your crew. If you have "bad" pilots, the screen will crash into walls repeatedly, which can be frustrating. Rise of the Resistance offers a consistent, awe-inspiring cinematic spectacle that appeals even to non-fans, whereas Smugglers Run is more of an interactive video game. For most guests, the complexity and "wow-factor" of Rise make it the clear winner and the must-do ride of the land.

People Also Ask

First-Time Disney World Visitors If this is your first visit to Disney World and you want to make sure you see the latest and greatest Disney attractions, then Rise of the Resistance definitely checks that box.

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Riding the Falcon isn't as bumpy as Star Tours, but it is still a motion simulator. If you're prone to motion sickness you may want to ask for the engineer position. I was told by friends that it was the position least likely to experience any motion sickness, and they were right.

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Star Wars: Rise of the Resistance is still a passive ride, but it's something engrossing, immersive, and non-viscerally thrilling. From the Cast Members perfectly executing their flaws to the plotting and encounters, the tension, pacing, and suspense are also exceptional.

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Rise of the Resistance can be scary at times for kids, even ones who love Star Wars. The interactions with Kylo Ren, Stormtroopers, and the First Order can be a bit intimidating. The ride itself can also be too much for some children, since some areas of the ride are dark and there is even a drop.

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While Rise of the Resistance is undoubtedly a thrill ride, with “rapid motion, sudden stops, and sharp turns,” it's not going to give you the same adrenaline high as a roller coaster or even Forbidden Journey, which is a much more turbulent trip.

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In general, later in the day is better than the first half, with posted wait times typically bottoming out about 2 hours before park closing. There are a couple of things you need to be aware of here, however. First, posted wait times typically don't drop much after 6 pm.

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Lighter crowds tend to contribute to fewer ride breakdowns. From May to December 2021, ride breakdowns increased from 37 minutes a day to 120 minutes a day. In April 2022, a year after Disneyland reopened, Rise of the Resistance averaged 145 minutes of downtime per day. What is this?

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Disneyland's Rise of the Resistance fills up fast. Why you may still score a seat. Fans and experts estimate that Disneyland's popular Rise of the Resistance attraction can serve about 1,100 to 1,500 visitors per hour, with a maximum of perhaps 1,900.

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Star Wars: Rise of the Resistance is for guests 40? or taller. This height requirement means that most elementary school aged children and even some preschoolers will make the cut and be able to ride Rise of the Resistance.

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Generally speaking, most guests don't have motion sickness issues with Millennium Falcon: Smuggler's Run. I think it helps that you have to look away from the screen and focus on actual tasks. Also, the whole ride experience is smoother and a lot less jittery than Star Tours: The Adventures Continue.

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