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What is the key to the world card on the Disney cruise ship?

Your Key to the World card will be used in many ways throughout your voyage. You will use it to open your stateroom door, charge purchases to your onboard account, check young children out of Disney's Oceaneer Club or Lab, and to debark and embark at ports of call.



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If you lose you cabin key (card— no one uses actual keys anymore); on a Disney cruise; or any other cruise line; you simply go to the customer service desk and present a corresponding ID to match their records, they will deactivate the lost card and present you a new card.

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A Key to the World card is basically a plastic card meant to look like a plastic hotel key. They are totally FREE so there's no need to pay for them.

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DCL cast members will issue every member of your party a KTTWC as you check in at the port. You will need it many times throughout your trip. EVERY time you enter or exit the ship, you'll be required to tap your KTTWC onto a reader; this applies to children as well as adults. The card also serves as your stateroom key.

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All Guests do receive Key to the World cards during check-in at the cruise terminal. For the younger sailors in your family, they won't be needed for much, but will serve as their cruise ID. Each Guest is required to present their Key to the World when embarking and disembarking the ship.

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The Five Keys—Safety, Courtesy, Inclusion, Show and Efficiency—serve as the basis on which all Cast Members make decisions to provide the greatest hospitality to Guests. The Five Keys are also the most valued standard for Oriental Land Co., Ltd.

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Lanyards are gifts for members of the Castaway Club. After completing your first cruise, you automatically become a member! If this is at least your second Disney Cruise, your lanyard will be waiting for you in your stateroom when you board the ship.

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The suggested total tip amount for these four Crew Members is a combined $14.50 per passenger, per night. You can: Prepay this suggested amount in advance of your cruise, or… Disney will automatically charge the suggested amount to your room folio on the final day of your cruise.

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Guests ages 11 to 14 can head to Edge, an interactive play space exclusively for tweens. Edge features all kinds of fun, including a dance floor, a lounge area and the latest high-tech music, video and gaming systems. Plus, there's karaoke, scavenger hunts, themed nights and other special events.

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Disney's Oceaneer Club and Lab are the two clubs for kids ages three to 12 on all four Disney cruise ships. Parents can drop off their kids anytime between roughly 9 a.m. and midnight or 1 a.m., and trained youth staff will watch the children and lead them in a wide variety of activities.

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A key card is a small plastic card which you can use instead of a key to open a door or barrier, for example in some hotels and car parks.

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The tip of the Imagination Key has a metallic silver castle on its end and has an abundance of gold flower like gems sprinkled all over it. The Disney Store Opening Vine collectable key is one of the rarest keys around.

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